Acton OpenNeighborhood

Acton OpenNeighborhood
Acton OpenNeighborhood
Acton OpenNeighborhood
Acton OpenNeighborhood

Summary

The OpenNeighborhood Project allows the citizens of Acton, MA to take an active role in envisioning the redevelopment of Kelley's Corner, an important gateway, using both high tech tools (Second Life) and low tech (cardboard cutouts).

Project Description

In 2008, Tufts' Department of Urban and Environmental Policy and Planning (UEP) partnered with the town of Acton, Massachusetts to develop a new way to involve residents in planning. Their OpenNeighborhood Project allows citizens to take an active role in envisioning the redevelopment of Kelley's Corner, the intersection of Massachusetts Avenue and Main Street. It features an online computer simulation and low-tech tools that enable residents create their own vision for the site.

Planners created a model of the site in the virtual reality program Second Life, allowing users to create their own 3D-version of how to improve the area in the future. Students helped citizens to sign up and get acquainted with the virtual neighborhood, and project leaders also created versions of the map and visioning process using paper and cardboard for those who didn't want to use computers. The variety of engagement tools and methods worked to engage hundreds of residents ages 4-80, including many students and school classes.

Tufts professor Justin Hollander said the project is about improving communication between those who plan cities and those who live in those areas. At the end of the process, there will be a number of different visions and plans for what the neighborhood could look like from residents. The Acton planning department will then take those plans into account when they create a new master plan for the site.

Project Goals

  • Include the community in the planning process
  • Experiment with a high-tech visualization and engagement tool (Second Life)
  • Use citizen-created visualizations to inform the final plan design
  • Combine high-tech tools with low-tech tools like storytelling and arts and crafts

Process and Methods

In the fall of 2009, over 100 Acton residents and business owners participated in the OpenNeighborhood project.

The project uses the popular video game-like software Second Life to allow users to create their own 3D model of the intersection, including virtual sidewalks, trees and other structures. In this online virtual world, project leaders created a "Village Design Center" that let users explore local history and issues and then design and construct buildings and characters, while moving freely and interacting with other users.

For citizens who do not use the computer, project leaders supplied "Visioning Boards" - a map of the site tacked onto a piece of cardboard. Citizens could draw and create foam or construction paper models of what they'd like to see for Kelley's Corner.

Tufts student volunteers held weekly public meetings to help acquaint participants with the Second Life program.

Key Stakeholders and Participants

  • Schoolchildren
  • Residents of Kelley's Corner and nearby neighborhoods

Outcomes

  • In spring 2010, the project received the Massachusetts Cultural Council's Gold Star award for excellence in community arts and culture
  • A culminating final event was held on May 25th to summarize and present to the town the results from the computer exercises and hands-on activities

Associated Costs

  • Consulting and Technical Assistance
  • Supplies

Sources

  • Jacobs, Harry. 2009. UEP program uses Second Life to plan community project. The Tufts Daily.
Submitted By: svannostrand
Last Updated: March 16, 2011, 4:09 pm

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